As one of the Abyssal Exalted, you will naturally be hardier than any mortal man. Healing in days what mortals would in weeks, able to staunch bleeding wounds. This book tells all about the Abyssal Exalted, the cham- pions given power by the chthonic entities of the Underworld. Whether you want to use Abyssals as. : Exalted: The Abyssals (): Bryan Armor, Richard E. Dansky, Dawn Elliot, Michael Goodwin, Michael Kessler, James Kiley, Scott.
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The Abyssal Exalted, commonly referred to as Deathknights, are Exalted champions of the Deathlords and their Neverborn masters. The Abyssal exaltations are created from the roughly one hundred Solar Exaltations stolen by the Deathlords and tainted with the essence of the void, and fused with dying mortals. Continuing an existence frozen on the brink of death, the Abyssals must feed on blood or raw flesh to recover their strength in the land of the living.
As part of the transformation from dying mortal to Chosen of the Neverborn, each Abyssal must cast their names into the void, deep within the heart of the Labyrinth, and give up all names except obvious aliases. Instead, Abyssal Exalts use baroque titles to identify themselves.
Others become ambassadors from the world of the dead to the lands of the living. Resonance scourges the world with the dark miracles the Abyssal exalt is chosen to deliver but refuses, and their unseemly and dangerous nature typically serves to alienate the Exalt from the creation they are called to destroy.
The more an Abyssal disobeys the will of the Neverborn, the stronger the aura of menace becomes, and the black miracles can climb to extraordinary levels of power and consequence. Cheating Death and Eternal Life: The Black Exaltation of an Abyssal shields her body from the injury that should have killed her and further heals her body of all damage.
Like all Exalted, deathknights surge to full motes, full Willpower points and full Virtue channels in the moment of their Exaltation. The -2 internal penalty for being in areas of living Essence applies only to non-reflexive actions. The penalty is a Crippling effect and may be defended against as such. Abyssals suffer in all realms of existence suffused with living Essence, which is to say all places save the realms of the dead and blight zones of Autochthonia.
Areas the Storyteller deems closely associated with death like graveyards provide their own trappings of death to keep the penalty at bay. Committing motes to block the discomfort is a reflexive action. Abyssals can feed on Alchemical Exalted to regain motes, though not past the moment of death i. Though no Abyssals yet realize it, Primordial jouten are succulent beyond imagining, yielding five motes per health level consumed. Each Abyssal Exaltation is a dark reflection of its former existence as a Solar.
Whether by limitation or design, within the core of every Abyssal Exaltation is a spark of the original Solar exaltation, which promises redemption, glory, and the love of the Unconquered Sun.
Though spells have been published that would accomplish the task, it is implied that no Abyssal has ever made a successful attempt; and that such an act of ultimate redemption should be a major plot point or centerpiece of a campaign. The whispering spark of light serves as a conscience in even the most black hearted of Abyssals, reiterating continuously that these Chosen of Death have also chosen Death for themselves and all of creation.
Should such a redemption occur, the reborn Solar spark is cleansed of the Great Curse.
The guidelines and rules for Abyssal redemption are as follows: Trapped inside the tainted Essence of every deathknight is a dim exaltec of Solar glory, a fragile hope that gutters like a windblown candle with the faint promise of redemption. Canonically, no Abyssal has ever followed through on this hope to earn redemption, making any player-controlled deathknight to rejoin the light the first of her kind.
While the specific requirements of redemption are left to Storytellers to decide based on the needs and scope of each series, the basic guidelines and the results are explained below: A bare minimum of one story devoted to the task per dot of Essence is highly recommended, reflecting the fact that it is harder to turn back from the darkness the farther you explore its power.
Abyssals can also choose to permanently lower their Whispers rating by one dot at the end of each story devoted to redemption returning 3 experience points if Storytellers give compensatory experience for lost Backgrounds. The inherent power to seek redemption is the legacy of every Solar Exaltation, drawing on the metaphysical inviolability of Ignis Divine.
Abyssals – Exalted – Unofficial Wiki
Wise mentors can provide this knowledge, though humble mortals often have as much to teach as cosmic powers like Primordials or the Abssals Sun. Arduous ordeals of trial and error also provide a viable path to enlightenment in the absence of direct instruction. Such actions accumulate significant Resonance, punishing the character with regular Dark Fate manifestations and concomitant tragedy.
An Abyssal who dies as a Solar passes on to Lethe or lingers as a ghost as desired, while her cleansed Essence incarnates in a new Solar.
Once a Solar Essence slips from the grasp of the Esalted, the only way to steal that Essence back to the side of Oblivion is to wait until it incarnates again in a new host or to assist that reincarnation process along. Known Void Circle spells remain only as inaccessible occult theory.
If the abyssals Solar had a monstrance, it shatters violently with her redemption in an explosion of Holy golden flames that inflict 10A levels of damage to creatures of darkness within five yards as a one-time Trauma 10L environmental hazard.
Especially generous Storytellers may allow Solars to reclaim experience points spent on Void spells and Combos lost in the conversion, though this is hardly required. After all, the character should seek redemption because she believes it is the right thing to do no matter the price. Similarly, children of Dragon-Blooded freed of the Curse retain this immunity and pass it on to all their descendents.
All Exalted who have been cured of the Great Curse still possess a Limit track, but no longer gain Limit by any means other than having it inflicted upon them directly by magical effects, such as the Abyssal Charm Sanity-Eroding Diatribe, or the Solar Charm Bloodthirsty Sword-Dancer Spirit. Resisting unnatural mental influence is not such an effect and does not grant Limit any longer.
Their Virtue Flaw disappears. Lost dots naturally return at the rate of one per month since experiencing Limit Break The original Exalted Limit track was originally designed by the gods and Autochthon to act as abgssals ablative defense against madness-inducing Primordial magic. Unfortunately, Limit created an unintended backdoor vulnerability that the dying Primordials exploited and corrupted with their Great Curse, bypassing anti-Shaping defenses through this hidden imperfection. It is scant comfort that only the death curses of the Primordials could exploit this crack and that they cannot do so again.
Alchemical Exalted, who were never subject to the Great Curse, also possess such a Limit track, though they are unaware of this as there are no beings in Autochthonia with Limit-inducing magic, and Alchemical Charms cannot give sbyssals own user Limit. Abyssals form the singular exception to this rule—their Limit track has been twisted into the apparatus by which the Neverborn inflict Resonance on them, and any effect which would give an Abyssal Limit instead grants exakted Resonance.
Charms that merely add Limit function as stated above. Like a Solar Exalt, an Abyssal Exalt is almost exclusively chosen for excellence, a will to use power and a destiny to lead. Unlike a Solar Exalt, however, an Abyssal also has a dual nature as a servant and follower, and is typically chosen as such.
The Abyssal Exalts vary from the solar greatly, in that they are chosen directly by their masters: In the end all Abyssals do their own part in the plan of oblivion, bringing all creation closer to destruction.
With their last spiteful gasps, the Exaletd cursed their murderers to an endless spiral of madness and betrayal. As the chosen weapons of the slain Primordials, the Abyssal Exalted no longer bear this curse. The slaves of Oblivion merely trade one burden for another, though, without even temporary insanity to excuse the atrocities their very presence inflicts upon the world.
The major axe that looms constantly over the heads of the Abyssal Exalted, Resonance represents the ire of the Neverborn earned by the Abyssal in question. Upon being brought before the Neverborn in the Underworld citadel of their Deathlord masters, the Neverborn revoke the Great Curse, instating in its place Dark Fate and the Resonance track. The methods by which Abyssals accrue Resonance include:. Assertion of Exalted Will: Spending willpower to resist unnatural mental influence causes an Abyssal to accrue Resonance in exactly the same way as Solars or Lunars gain Limit.
In asserting their sovereign will against mind-controlling influences, the Abyssal Exalted affirm exaltrd inevitability of Oblivion and draw a little more of the Void into themselves.
The Virtue involved does not have to be her primary Virtue and rarely is. The only exceptions to this rule are that an Abyssal does not gain Resonance when channelling a Virtue solely to regain Willpower typically a Conviction roll tne sleep or chanelling that Virtue in defence or support of their Lunar mate. Abyssals do not gain Resonance for rolling a flawed Virtue solely to regain Willpower usually a Conviction roll following sleep or from channeling a Virtue in defense or direct support of their Lunar mates as explained below.
Transgressions Against The Void: The Neverborn created the Abyssal Exalted as champions of Oblivion, and punish any who strays from their nihilistic crusade. An Abyssal can gain Resonance for sins against the Void regardless of whether the Neverborn are observing, or indeed can observe those sins. Exzlted first time an Abyssal transgresses against his Dark Fate in a scene, he accrues Resonance equal to the successes on an Essence roll. The more powerful a deathknight becomes, the greater the scrutiny of the Neverborn, and the swifter their punishments for disobedience.
Though the Neverborn can instill Resonance in hte slaves, they are merely conduits of Oblivion. So long as Exzlted threatens the universe, the dark fate of the Abyssal Exalted is an immutable facet of their existence.
Destroying the Neverborn will not free them from this curse. Only by becoming something else—most likely through redemption into a Solar—can the Chosen of the Void escape the doom they must bring upon the world. Like the Clarity of Alchemicals, dark fate is an intrinsic property of Abyssal Exaltation rather than an external malediction.
Thus, it is categorically impossible to be an Abyssal and not suffer Resonance. Abyssals can sin against the Void and the Neverborn through inappropriate contact with the living world. The only thing the Neverborn exaltex more severely than supporting life is opposing Oblivion. Disobeying a greater servant of the Neverborn can also attract their anger, although it can be difficult to predict how they will react when their servants turn on each other.
The slain Primordials do not always object thw their servants fight. Unlike other Exalts, who cannot mitigate their Limit, Abyssals can rid themselves of Resonance ezalted reaffirming their loyalty to the Neverborn. Atonement involves ritual prayers begun at sundown and ending at midnight, spoken in disturbing glossolalia untranslatable by man or magic, though the malevolence of the words can be easily-sensed beneath the inflections.
The deathknights also flagellate themselves and engage in other self-torture. A deathknight who is successful exapted this roll feels the Whispers of ealted Neverborn clawing through her soul.
If the penance is sincere, the deathknight loses Resonance equal to the number of levels of lethal damage they inflicted upon themselves. The simplest way for an Abyssal to reduce Resonance is, well, simply to suffer the punishment of the Neverborn.
A deathknight can do so whenever exlted chooses with a reflexive Essence roll. Each success spends one point of Resonance on black miracles. Although the character has no say in how or when abyssaps Resonance eruption occurs, his player spends these points among the four types of eruption, however the Storyteller retains veto power and can exercise this if the choices do not impose any actual drawbacks.
The effects are generally unpleasant enough already, however. Full rules concerning Resonance eruption can be found on page of The Manual of Exalted Power — Abyssalsbut the breakdown is as follows:.
This effect can increase up to the temporary formation abyseals a shadownland centred on their location. Additionally, depending on the level of the Blight effect, a natural animal or even a mortal towards whom the Abyssal feels positively can die instantly, struck down whereever it is regardless of distance. These effects persist for longer periods with greater eruptions, and force animals and, at higher levels, mortals to find the presence of the Abyssal unbearable.
The Neverborn possess the Abyssal in increasingly-direct ways, removing or poisoning positive Intimacies held by the deathknight, or even take over the body of the deathknight directly in the case of severe transgressions. The deathknight may remain conscious but helpless during this time like a ghost in his own flesh, or might black out and enter a fugue state, awakening later with no memory or explanation for yhe gore on his hands.
The Abyssal can also suffer unsoakable lethal damage up to the number of Resonance spent, experiencing the injury in a blatantly supernatural and horrific manner. This damage will not take the deathknight below Incapacitated, although falling unconscious at the brink of death in the middle of combat usually results in an effective death sentence. The mystical ties that bind Lunar Exapted to their Solar mates offer Abyssal Exalted a tiny sliver of hope.